Sunday 28 May 2017

Propping up a Story

EDIT, 29/05/18: Thanks to the closure of Storify.com, this blog post was down for a while. I've decided to resurrect it, tweet by tweet. You can view the original thread here.

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Just found my old Cthulhu by Gaslight RPG campaign journal. Stuffed full of ideas. Had to share. #WhatsInTheBox?



The basic premise was my players were paranormal investigators working for a weird gentlemen's club. Sound familiar?

And because I'm mad I created hundreds of period Victorian props. Including maps like this one from Cassini Maps


The first adventure was set in Kedleston Hall, Derbyshire, & involved a murderous bronze statue.


After each session, the players would write up their notes in character. Some were brave enough to write directly into the journal.

Gav Thorpe played a Psychical Investigator. Every game he’d submit his findings to the SPR, Kolchak-style, & they'd always reject him.


Soon, the investigators stumbled upon an Egyptian conspiracy, complete with mummies, codes and brain-eating scarabs.


My props became increasingly elaborate. I bought a perferator blade for my paper cutter so I could make unique tear-off train tickets. Have to mention: every ticket had a unique number, and was individually distressed in Photoshop before printing in a strip and perforating. I’d ask the players who was purchasing the tickets, give them the whole strip, and they'd tear them off themselves. Tactile props!


My players wouldn't know if the props were anachronistic. But I would. I had a compulsion to make everything as authentic as possible. So I contacted local history groups, bought vintage typefaces and stock graphics, scoured antiquarian bookshops... I provided exact train timetables for the date of the adventure. Players would have to plan their journeys in real time.


Spent ages looking for all sorts of official documents from the period I could doctor, like this telegram form.


This death certificate was constructed from various sources. A tricky one, this.


I had to create this asylum tag from scratch. The character was based on Bellingham from Conan Doyle's Lot No 249.


I even had a go at book-binding, recreating a book from Mark Frost's The List of Seven, on which I based an adventure.



This was my hand drawn map of Osea, for an adventure inspired by The Woman in Black (but with spider-demons). (That was a good one. The roguish Ambrose Hanlocke, later of Lazarus Gate fame, played by former GW colleague Andy Hall, almost met a sticky end).


The journal also contains all the floorplans, later redesigned and printed on parchment for posterity.


As well as fragments of sanity-blasting texts, rescued from a fire by investigators who should have known better...


These blasphemous writings were adapted from passages in Peter Ackroyd’s Hawksmoor.


(Top tip. When making newspaper cuttings, print adverts on the back so the newsprint shows through.)


The campaign ended with a battle against master villain Thomas Neill Cream. He was badass.


Luckily the investigators had help against the dark forces arrayed before them...







Friday 19 May 2017

Carthago Delenda Est

One of the things I've been working on in the background of late is a collection of new rules and content for Broken Legions. Aimed at tying together my Cthulhu Campaigns: Ancient Rome sourcebook with the Broken Legions wargame, this project includes new warbands, wandering monsters and special rules galore.

You'll be seeing these efforts in various formats over the coming months, but for now, have a free warband, on me.

The Scions of Hannibal are the last remnants of old Carthage, sworn enemies of Rome, and followers of sinister gods. They might have nowhere to call home any more, but with War Elephants and hideous Behemoths to call upon, however, they are not to be sniffed at!

You can download the rules here!


Thursday 11 May 2017

Cover Reveal: It is Foreseen

The cover for the third book in the Apollonian Casefiles is up now!



From the Jacket:

1893. Colonel John Hardwick is an embittered veteran of the secret war against the Othersiders, and lives a life of reclusive solitude away from London. But when members of his old unit are killed at the hands of monstrous creatures, and whispers abound that the Artist, Tsun Pen, has returned from the grave, fears spread for Hardwick’s life.
     John’s former friend, Captain Jim Denny, and the American adventuress Marie Furnival, must persuade John to come out of self-imposed exile, and help them discover this impostor who carries the Artist’s name. But defeating this new threat will lead them to discover dark secrets at the heart of the Order of Apollo – secrets that could shake the fabric of the world just as surely as the Lazarus Gate. 

This is the big one – the book that binds The Lazarus Gate and The Iscariot Sanction together, and introduces some new characters, too. The Legion Prophecy hits stores in September.